AI Insights · Timothy · July 2021
Top 5 Military Games in Poland: Q2 2021 Performance
Discover the performance trends of the top 5 military games in Poland for Q2 2021, with insights on weekly downloads, revenue, and active users.
In Q2 2021, the top 5 military games in Poland showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared on a unified platform.
Top War: Battle Game from River Game HK Limited saw a steady increase in weekly revenue, peaking at approximately $32K in late May. Weekly downloads fluctuated, starting at 6K in early April, dipping mid-quarter, and ending strong at around 8.6K by late June. Active users followed a similar pattern, with a peak of 65.7K in mid-April, then stabilizing to around 49.3K towards the end of June.
Warpath: Ace Shooter by Lilith Games experienced a consistent weekly revenue, peaking at $18.8K in mid-May. Downloads started at 12.5K at the end of March but dropped to around 3.4K by the end of June. The game’s active users showed a decline from 38.1K in late March to around 22.1K by the end of the quarter.
Call of Duty®: Mobile, published by Activision Publishing, Inc., maintained a strong revenue stream, reaching up to $19.7K in mid-April. Weekly downloads remained relatively stable, with a slight dip towards the end, averaging around 3.6K in late June. Active users showed a gradual decline from 106.7K at the end of March to approximately 89.5K by the end of June.
Standoff 2 from AXLEBOLT LTD had a varied revenue trend, peaking at $12.2K in late April. Downloads started strong at 6.9K in late March, reached a peak of 10.5K in mid-April, and then saw a decline to around 4.7K by the end of June. Active users remained robust, averaging around 134K throughout the quarter, with a slight dip to 133.4K by late June.
World War Heroes: WW2 FPS PVP by Azur Interactive Games Limited showed an interesting trend in revenue, peaking at $8.7K in mid-April. Downloads were modest, starting at 1.9K at the end of March and ending at approximately 1.1K by late June. Active users increased from 6.9K in late March to a peak of 9.4K in mid-April before declining to around 5K by the end of June.
For more detailed insights and data, visit Sensor Tower.